Fixed issue where the pickup distance on items on the ground was too long, causing major game lag.
You might have to restart a game for the mod to take effect. Fixed migration issue on existing games when upgrading the mod to newest version. The bonuses can now be set under mod setting Features include a deep skill based combat system, complex and smart AI, fully interactive. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.
Cleaned up the code in preparation to putting it on GitHub Exanima - Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. I will remove when the other authors maintain their mods.
It changes the following modifiers allowing you to reach as far as possible in the game without having to run around:įixed the problems in existing long reach mods by Mooncat and jamesaguilar (and probably others). The max "reach" range of the game can not be extended, so currently, there is no way to go beyond the 1000 reach bonus, which mean that you will eventually reach the maximum reach limit in mega factories. You can not tear down entities when interacting using the overview map and zooming in. You can even use the map and zoom in and interact this way, as long as there is radar coverage. Invest your money wisely and as early as possible, even basic clothing can offer much needed protection and all rank gear is useful throughout the game.You can interact with most entities in the game far away. The paperdoll on here is so you can try items on and view them before you buy them. Drag items you want to buy from the shop's stock on the centre right pane, items you want to sell on the left. Part 4 the way trough the lvl 1 trappath :) Part 5 lvl 2 done. These present a very tough challenge but also great rewards in prize money and experience. Part 1 we need gear so lets go and get it, way to level 4 :) Part 2 we get what we need let's go back to lvl 1. Elimination matches work similarly to the old arena, but with five consecutive fights and no red bar healing inbetween. If the rank requirement is suitably low, you can enter higher tier matches, these however feature more skilled and experienced fighters, but also award larger prizes and provide faster training for your skills.īe careful entering high tier, low rank matches as these can be the most deadly, also challenger matches which are devoid of rank restrictions. This rank is also indicative of what rank equipment is allowed in the match. Some listed features might ultimately not be added, only after the game's. An older (potentially outdated) list specific to Sui Generis can be found here: Grand list of dev quotes on features. Select a match and then enter characters into it by dragging them into the space on the bottom right, then click "Enter" to begin the match.Ĭharacters must meet the rank requirement of the match to enter. This is an unofficial, incomplete list of planned, considered and denied additions to Exanima, with links to official sources. The match board is where you can view and choose what matches to participate in.
When a character suffers full red damage during a figh they will die and be lost forever, if this is your main character you will lose everything. It is useful to cycle between characters so that the others have time to heal. Recruits are additional player characters that you can control yourself during matches in place of your own. Every rank also has a point limit towards which every piece of equipment contributes. There is an equipment loadout per rank, even when you achieve a higher rank you can still participate in matches with reduced equipment ranks and the corresponding loadout will apply.
A higher rank will give you access to higher rank matches in which you can use higher rank equipment. Your character will progress a rank for every two skill techniques trained.
When managing a character you will see their match loadouts, their inventories, an arsenal where you can store and manage all your gear and their skills.
Select a character and click manage or simply double click them to get a detailed view. This is where you can view and manage all your characters. The roster and match board appear as notices pinned on wooden boards, click on these to open them. For now there are three main things of interest here: a shop, a roster and a match board. You will start in your base of operations. The new arena mode is fairly complex, there will be some in game instructions to explain how everything works, in the meantime please consult the following text to understand the basics.